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3D ART OVERWIEW

Here are some of my art assets that I have created as part of my projects over the years. It started, as you can see at the bottom of the page, with the project "Calming Leaf" during my studies. You can find more information under the Projects tab.

The main goal was to learn blender because i haven´t had much experience with it yet. I focussed mainly on modeling with clean topology and good UV-Unwrapping.

A few design examples while working at the digital bank shop from Degussa Bank

Just some 3D-Assets not assigned to any Projects

Below are a few assets of the current tower defense game iám working on. Persons and Enemies (The food) are all rigged and animated ingame. The props are just to gives the rooms more life.

In the Dating Sim "LustCamp" i spend a lot of time creaing the main character and the world building. Most textures used in Unreal Enginge are from megascans.

The next project was an First-Person Arena rouge-like shooter, short FARS. The main focus was in Character Creation and animation. Character Rigged with Rigify. The Concept Arts were not drawn by me.

The First Project "Calming Leaf" which introduced me into creating 3D-Art

©2022 Sascha Töpfer. Erstellt mit Wix.com

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